11.08.2020

Gta 5 Auto Tuning Liste

Download
  1. Auto Tuning Shop
  2. Auto Tuning Games
  3. Gta 5 Auto Tuning Listening
  4. Gta 5 Auto Tuning Listen
  5. Gta 5 Auto Tuning List Free

Emblems for GTA 5, Grand Theft Auto V, Crew, Social Club, logo. Sep 06, 2017  GT6 Tuning. Discuss and share setups to get the most performance out of your cars.

Eddlm

All Versions

2.0 (current)

2,073 downloads , 5 KB
February 01, 2020Nexus vst free download rar.

More mods by Eddlm:

Rune Zorya - Handling Overhaul 1.0 373 · 14IVPack: The Overhaul.. 0.6 3,251 · 136· Automatic Slowmo 1.2 3,371 · 106· Singleplayer KERS 1.5 3,307 · 86· Explosion-On-Crash disabler 3,813 · 135·

147

Sourcecode, for the brave souls trying to port it to FiveM. Thank 13Stewartc for requesting the 2.0 features.
2.0 allows to assign soundswaps to specific tuning items in each tuning category. This allows you to have a car sound change depending on the engine upgrade, for example.
It works with all mod categories.
Check the included futo file to see the file structure and make your own files like that.
2.0 uses xml files while 1.0 uses .ini files. 2.0 is incompatible with 1.0 swaps.
------------------------
This script automatically replaces engine sounds on the fly, ingame.
Features
- Any vehicle's engine sound can be swapped with another ingame engine sound
- No setup needed, just install and play
- Modders can add their configs to the script easily
- Easy to modify
- Both Player AND AI benefit from it
- Allows to fix the police sounds problem (read below)
- No performance impact
Non-Features
It does NOT allow you to replace ingame sounds with external sounds.
AudioHash > AudioHash. Custom audiohashes work too.
Fixing the police sounds problem with this Swapper
Turns out emergency vehicles have their soundbanks limited to the original, vanilla emergency vehicles. The limit is now broken, as this script lets modders install any engine sound to their police vehicles via an ingame soundbank replacement, on the fly.
- The sound swaps files -
1.0 -----------------------------------
Check SoundSwaps/VanillaSoundSwaps.ini for an example.
The soundswaps files only take two parameters.
Target - the vehicle whose engine sound we will change.
SoundSwap - the vehicle whose engine sound we will install in the Target.
Add as much as you need, but make sure both values are delared and defined equally. There has to be the same ammount of Targets and SoundSwaps per file.
2.0 -----------------------------------
Check SoundSwaps/futo.xml for an example.
The XML is better structured and it will be clear how it works. Basically you define a mod category (ModType) and a few upgrades within the category (ModID), adding the audionamehash to each item.
That's it.
You can make as many files as you need, just remember the name of the file must be the name of the vehicle model you're applying swaps to.
- Adding sound swaps -
Developers:
Check the /Grand Theft Auto V/Scripts/SoundSwaps/ folder. Use the example files there make your own swaps file, then include that config file it in your mod when you release it.
You do not have permission to include a copy of AutoEngineSoundSwap.dll in your mod. You should link this tool in your mod's description or readme.
Players:
Install any soundswap config files in your /Grand Theft Auto V/Scripts/SoundSwaps/ folder.
You can also edit the default files there, and edit or add as much items as you want.
- REQUIREMENTS -
.NET Framework4.5.2
Visual C++2015
ScriptHookVv1.0.463.1
ScriptHookVDotNet
- How to install -
Extract the files into /Grand Theft Auto V/Scripts/.
1.0 - SoundSwaps folder location should look like 'Grand Theft Auto V/Scripts/SoundSwaps/(.ini files)'
2.0 - SoundSwaps folder location should look like 'Grand Theft Auto V/Scripts/SoundSwaps/(.xml files)'

First Uploaded:June 07, 2018
Last Updated:February 01, 2020
Last Downloaded:5 minutes ago

All Versions

2.0 (current)

2,073 downloads , 5 KB
February 01, 2020

35 Comments

More mods by Eddlm:

Rune Zorya - Handling Overhaul 1.0 373 · 14IVPack: The Overhaul.. 0.6 3,251 · 136· Automatic Slowmo 1.2 3,371 · 106· Singleplayer KERS 1.5 3,307 · 86· Explosion-On-Crash disabler 3,813 · 135·
Sourcecode, for the brave souls trying to port it to FiveM. Thank 13Stewartc for requesting the 2.0 features.
2.0 allows to assign soundswaps to specific tuning items in each tuning category. This allows you to have a car sound change depending on the engine upgrade, for example.
It works with all mod categories.
Check the included futo file to see the file structure and make your own files like that.
2.0 uses xml files while 1.0 uses .ini files. 2.0 is incompatible with 1.0 swaps.
------------------------
This script automatically replaces engine sounds on the fly, ingame.
Features
- Any vehicle's engine sound can be swapped with another ingame engine sound
- No setup needed, just install and play
- Modders can add their configs to the script easily
- Easy to modify
- Both Player AND AI benefit from it
- Allows to fix the police sounds problem (read below)
- No performance impact
Non-Features
It does NOT allow you to replace ingame sounds with external sounds.
AudioHash > AudioHash. Custom audiohashes work too.
Fixing the police sounds problem with this Swapper
Turns out emergency vehicles have their soundbanks limited to the original, vanilla emergency vehicles. The limit is now broken, as this script lets modders install any engine sound to their police vehicles via an ingame soundbank replacement, on the fly.
- The sound swaps files -
1.0 -----------------------------------
Check SoundSwaps/VanillaSoundSwaps.ini for an example.
The soundswaps files only take two parameters.
Target - the vehicle whose engine sound we will change.
SoundSwap - the vehicle whose engine sound we will install in the Target.
Add as much as you need, but make sure both values are delared and defined equally. There has to be the same ammount of Targets and SoundSwaps per file.
2.0 -----------------------------------
Check SoundSwaps/futo.xml for an example.
The XML is better structured and it will be clear how it works. Basically you define a mod category (ModType) and a few upgrades within the category (ModID), adding the audionamehash to each item.
That's it.
You can make as many files as you need, just remember the name of the file must be the name of the vehicle model you're applying swaps to.
- Adding sound swaps -
Developers:
Check the /Grand Theft Auto V/Scripts/SoundSwaps/ folder. Use the example files there make your own swaps file, then include that config file it in your mod when you release it.
You do not have permission to include a copy of AutoEngineSoundSwap.dll in your mod. You should link this tool in your mod's description or readme.
Players:
Install any soundswap config files in your /Grand Theft Auto V/Scripts/SoundSwaps/ folder.
You can also edit the default files there, and edit or add as much items as you want.
- REQUIREMENTS -
.NET Framework4.5.2
Visual C++2015
ScriptHookVv1.0.463.1
ScriptHookVDotNet
- How to install -
Extract the files into /Grand Theft Auto V/Scripts/.
1.0 - SoundSwaps folder location should look like 'Grand Theft Auto V/Scripts/SoundSwaps/(.ini files)'
2.0 - SoundSwaps folder location should look like 'Grand Theft Auto V/Scripts/SoundSwaps/(.xml files)'

First Uploaded:June 07, 2018
Last Updated:February 01, 2020
Last Downloaded:5 minutes ago

All Versions

2.0 (current)

Como poner color al fondo en dev c++. 2,073 downloads , 5 KB
February 01, 2020

Download
The Retro Five Project x Community

All Versions

0.4.1R (current)

5,476 downloads , 167 MB
October 24, 2016

More mods by aidenpatrickPGH:

[4K] Sprinter - LA Dept. of.. 0.1X 139 · 11· 2013 Bus - 'Modernized' Livery 0.3R 244 · 23· Refreshed Interaction Menu 0.2x.. 216 · 20· Brute Tipper I - Sanitation.. 0.1R 267 · 22Mule / Actros - 'Throwback.. 0.1R 129 · 13·
Expand to see all images and videos

228

VEHICLE LIST:
(by elcreador)
- 1949 Auto Union (Audi) Type C - Spawn: audic
- 1949 Auto Union (Audi) Type D - Spawn: audid
[ goo.gl/A96yHP ]
- 1949 MG TC - Spawn: mgtc49b
- 1949 MG TC Race Car - Spawn: mgtc49a
[ goo.gl/axnosB ]
- Austin-Healey 3000 (year N/A) - Spawn: aust
[ goo.gl/i8PyBT ]
(by baba0rum)
- 1957 Buick Roadmaster - Spawn: rmaster
[ goo.gl/hav5kV ]
- 1957 Ford Thunderbird - Spawn: tbird
- 1960 Chevrolet Corvette - Spawn: cc1
- 1959 BMW 507 - Spawn: bmw507
- 1957 Chevrolet Bel Air Sport Coupe [TUNING] - Spawn: belair
- 1959 Cadillac Eldorado - Spawn: caddye
(by Ubludock)
- 1957 Ferrari 250 GT California Spyder LWB - Spawn: cali
- (more to come)
DLC originally complied by Aiden Patrick
Configuration files rewritten by Skej13
Bug fixes by Skej13
Vehicles by (and used with the permission of) baba0rum, elcreador, and Ubludock

If you install a mod of mine, I do not take responsibility for game crashes or any other game errors, as I always ensure that my mods work correctly before upload.
CHANGELOG:
[0.1r]
- Initial Release
- Contains baba0rum's vehicles
[0.2r]
- Name change
- Contains elcreador's vehicles
(No Austin Healey tuning yet)
[0.3r]
- Improved swagger for all vehicles, look like a god!
[0.3.1r]
- Improved Installation Instructions (in download)
[0.3.2r]
- Corrected an incorrect spawn name in 'the Basics' file
[0.4r]
- Completely recompiled by Skej13 into one DLC
- Added more vehicles!
1959 BMW 507
1957 Chevrolet Bel Air Sport Coupe [TUNING]
1959 Cadillac Eldorado
- Tuning Fixes, Bug Fixes, etc.
[0.4.1r]
- Added one vehicle. -_-
1957 Ferrari 250 GT California Spyder
[0.4.2r]
- Fixed a bug that disallows any type of audio emission including radio for the Ferrari California.
[0.4.1r] (re-released)
- Reverted from 0.4.2R due to reports of the game crashing during loading!
DESCRIPTION:
This is an add-on pack of 1950s vehicles (some are semi-tunable), which is going to be used best alongside Retro Five, which I plan to release in a few months. August 29th, to be specific.
Don't complain to me about semi-tunable vehicles and non-tunable vehicles. Check with the original developers to see if they have intentions of releasing tunable versions of those vehicles and let me know.
REQUIREMENTS:
- Grand Theft Auto V
(PLEASE, SUPPORT ROCKSTAR, THEY'RE AN AWESOME DEV, SO PLEASE DON'T ATTEMPT THIS MOD WITH A CRACKED GTA V)
- ASI Loader
INSTALLATION:
- See readme file for each of the DLCs!
You're finished. Enjoy the mod, and be sure to let me know of any bugs.
Thanks for downloading, and please be sure to comment about it, rate it, and let me know of any bugs you find. Also, leave suggestions for
what you would like to see in the next update.
View topic on GTA5-Mods.com Forums »

First Uploaded:October 24, 2016
Last Updated:June 02, 2017
Last Downloaded:5 hours ago

All Versions

0.4.1R

Auto Tuning Shop

(current)

5,476 downloads , 167 MB
October 24, 2016

271 Comments

Auto Tuning Games

More mods by The Retro Five Project x Community:

[4K] Sprinter - LA Dept. of.. 0.1X 139 · 11· 2013 Bus - 'Modernized' Livery 0.3R 244 · 23· Refreshed Interaction Menu 0.2x.. 216 · 20· Brute Tipper I - Sanitation.. 0.1R 267 · 22Mule / Actros - 'Throwback.. 0.1R 129 · 13·
Gta 5 auto tuning list free

Gta 5 Auto Tuning Listening

VEHICLE LIST:
(by elcreador)
- 1949 Auto Union (Audi) Type C - Spawn: audic
- 1949 Auto Union (Audi) Type D - Spawn: audid
[ goo.gl/A96yHP ]
- 1949 MG TC - Spawn: mgtc49b
- 1949 MG TC Race Car - Spawn: mgtc49a
[ goo.gl/axnosB ]
- Austin-Healey 3000 (year N/A) - Spawn: aust
[ goo.gl/i8PyBT ]
(by baba0rum)
- 1957 Buick Roadmaster - Spawn: rmaster
[ goo.gl/hav5kV ]
- 1957 Ford Thunderbird - Spawn: tbird
- 1960 Chevrolet Corvette - Spawn: cc1
- 1959 BMW 507 - Spawn: bmw507
- 1957 Chevrolet Bel Air Sport Coupe [TUNING] - Spawn: belair
- 1959 Cadillac Eldorado - Spawn: caddye
(by Ubludock)
- 1957 Ferrari 250 GT California Spyder LWB - Spawn: cali
- (more to come)
DLC originally complied by Aiden Patrick
Configuration files rewritten by Skej13
Bug fixes by Skej13
Vehicles by (and used with the permission of) baba0rum, elcreador, and Ubludock

If you install a mod of mine, I do not take responsibility for game crashes or any other game errors, as I always ensure that my mods work correctly before upload.
CHANGELOG:
[0.1r]
- Initial Release
- Contains baba0rum's vehicles
[0.2r]
- Name change
- Contains elcreador's vehicles
(No Austin Healey tuning yet)
[0.3r]
- Improved swagger for all vehicles, look like a god!
[0.3.1r]
- Improved Installation Instructions (in download)
[0.3.2r]
- Corrected an incorrect spawn name in 'the Basics' file
[0.4r]
- Completely recompiled by Skej13 into one DLC
- Added more vehicles!
1959 BMW 507
1957 Chevrolet Bel Air Sport Coupe [TUNING]
1959 Cadillac Eldorado
- Tuning Fixes, Bug Fixes, etc.
[0.4.1r]
- Added one vehicle. -_-
1957 Ferrari 250 GT California Spyder
[0.4.2r]
- Fixed a bug that disallows any type of audio emission including radio for the Ferrari California.
[0.4.1r] (re-released)
- Reverted from 0.4.2R due to reports of the game crashing during loading!
DESCRIPTION:
This is an add-on pack of 1950s vehicles (some are semi-tunable), which is going to be used best alongside Retro Five, which I plan to release in a few months. August 29th, to be specific.
Don't complain to me about semi-tunable vehicles and non-tunable vehicles. Check with the original developers to see if they have intentions of releasing tunable versions of those vehicles and let me know.
REQUIREMENTS:
- Grand Theft Auto V
(PLEASE, SUPPORT ROCKSTAR, THEY'RE AN AWESOME DEV, SO PLEASE DON'T ATTEMPT THIS MOD WITH A CRACKED GTA V)
- ASI Loader
INSTALLATION:
- See readme file for each of the DLCs!
You're finished. Enjoy the mod, and be sure to let me know of any bugs.
Thanks for downloading, and please be sure to comment about it, rate it, and let me know of any bugs you find. Also, leave suggestions for
what you would like to see in the next update.
View topic on GTA5-Mods.com Forums »

First Uploaded:October 24, 2016
Last Updated:June 02, 2017
Last Downloaded:5 hours ago

All Versions

Gta 5 Auto Tuning Listen

0.4.1R

Gta 5 Auto Tuning List Free

(current)

5,476 downloads , 167 MB
October 24, 2016