10.08.2020

Dev C Com Shadowboost

So we Enabled FIPS in the dev machine.I Could not even able to build the UWP Blank Application targeting 16299 and getting build error stating ' Thisimplementation is not part of the Windows Platform FIPS validated cryptographic algorithms.' If the errors are occurring at build time, I think it would be easiest to configurethat switch in HKLMSOFTWAREMicrosoft.NETFrameworkAppContext of the developer workstation, as described in. Dev c++ build error 127. .NET Framework 4.8 includes a change that may fix the errors in FIPS mode.However, that fix is only enabled if the application targets.NET Framework 4.8 or Switch.System.Security.Cryptography.UseLegacyFipsThrow=false is explicitly configured.

They do not include the Git database folder '.git'. Setup releases contains Dev-C in setup form. Portable releases contains Dev-C in zipped form. Use devcppPortable.exe to store configuration files inside the program folder. Compilers contains various compilers compatible with Dev-C. If the shadowboost has to change settings on a 1 fps difference it would be constantly changing the shadow distance like a madman. That will only hurt performance imo. I think it works best if you just give it some space, like 4560 (if it's capped at 60). Ofcourse i could be wrong again, just thinking out loud here. Equip yourself with twice the frame rate of other monitors and say goodbye to image stuttering and blurry motion. With a 144Hz refresh rate every frame is rendered sharply and in smooth succession, so you can line up your shots accurately and appreciate high speed races in all their glory. Shadow Boost - Fallout 4 plugin that adds an ability to dynamically control shadow draw distance depending on desired user defined fps.; Four Dragon - custom script engine for Fallout 4 which allows to use Papyrus script events and functions in 3rd party plugins written in any.NET language.

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Devx.com Shadow Boost Kit

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  3. After finding interested product carefully read the product description and choose interested additional options of product and press “add to cart” button.
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  • Some of our services are provided only with account sharing. If on product page you see option 'Self Play', then you can play for your self.

Fallout 4 Fps Booster Mod

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Posted: 21 Nov 2015, 07:37
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15190
Location: Russia
Fallout 4 (TES With Guns)
ShadowBoost - FPS Dynamic Shadows modification
Binaries are here http://dev-c.com/fallout4/shadowboost/
Nexus purgatory page http://www.nexusmods.com/fallout4/mods/1822/?
Increases performance by automatically adjust drawing distance of the shadows depending from frame rate and desired frame rate.

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Posted: 21 Nov 2015, 07:40

Joined: 20 Mar 2015, 01:45
Posts: 95


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Com
Post subject:Re: ShadowBoost 1.1.30.0

Joined: 17 Nov 2015, 09:44
Posts: 10
A very effective way of seeing it work it's magic is by limiting FPS with ENBoost and watching the shadow distance increase, decrease. Very nice.


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Posted: 21 Nov 2015, 11:47
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 15190
Location: Russia
Users reported bug which appears as unchanging shadows distance if current frame rate is locked (f.e. 60 fps) and target frame rate is same. It's a complicated issue, because deadzones in measurements helps to prevent shadow distance jump back and forward (oscillate), but at same time deadzones produce the issue. Exit deadzones and increase distance to check when (if) fps will start to decrease automatically - produce ocsillation. I'll try to fix this asap, but out of ideas right now.

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Posted: 21 Nov 2015, 11:53

Joined: 17 Nov 2015, 09:44
Posts: 10
Users reported bug which appears as unchanging shadows distance if current frame rate is locked (f.e. 60 fps) and target frame rate is same. It's a complicated issue, because deadzones in measurements helps to prevent shadow distance jump back and forward (oscillate), but at same time deadzones produce the issue. Exit deadzones and increase distance to check when (if) fps will start to decrease automatically - produce ocsillation. I'll try to fix this asap, but out of ideas right now.

I'm able to stop the shadows from adjusting just by limiting FPS to 30 (max is 50) and toggling that. Eventually the shadows stay at minimum distance. The culprit could be RTSS frame limiting to 50 with min FPS in ShadowBoost set to 50 as well.

Last edited by rev6 on 21 Nov 2015, 13:13, edited 2 times in total.

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Devx.com Shadow Boost Reviews

Posted: 21 Nov 2015, 12:18

Joined: 20 Mar 2015, 01:45
Posts: 95
Users reported bug which appears as unchanging shadows distance if current frame rate is locked (f.e. 60 fps) and target frame rate is same. It's a complicated issue, because deadzones in measurements helps to prevent shadow distance jump back and forward (oscillate), but at same time deadzones produce the issue. Exit deadzones and increase distance to check when (if) fps will start to decrease automatically - produce ocsillation. I'll try to fix this asap, but out of ideas right now.

So the workaround is making sure the target framerate is set lower than your max framerate?
And what if we're using ENB's frame limiter? I set ENB's frame limiter to 40 because I never get near 60. Should I be setting my target frame rate to 35?
..Or am I misunderstanding the issue entirely?


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Posted: 21 Nov 2015, 12:50

Joined: 20 Jul 2015, 22:06
Posts: 27
Hey Boris,
Thank you for suggesting this 'tool'. Needless to say, with your Fallour 4 ENB you are again made a marvellous job! Congrats!
Asked my question at Nexus as well. Maybe I missed something, but do not find the answer. I mean reliable answer, not just what Google find.
So:
'fShadowDrawDistMax - max value of shadow draw distance, it will never go above this value in the game, default = 15000.0
I have now at 20000.0000 default Ultra settings. Which value is max, for till 'reasonable' to gain this value?'
If this value stands for fShadowDistance=20000.0000 and fDirShadowDistance=20000.0000 at Fallout4Prefs.ini(?)
Thank you!

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Posted: 21 Nov 2015, 16:04

Joined: 17 Aug 2013, 04:35
Posts: 56
Boris, you've solved a problem in two weeks that Bethesda could not solve in seven years.
I am very impressed, amazing work.


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Posted: 21 Nov 2015, 16:23
*sensei*

Joined: 12 Aug 2013, 18:55
Posts: 311
Location: Scotland
I play with a 30fps cap. Setting the minimum FPS to 28 was fine; when in dense areas, ShadowBoost landed me @ 28-29 fps. Going to try setting it to 29.

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Posted: 21 Nov 2015, 16:27
*sensei*

Joined: 16 Mar 2013, 16:28
Posts: 386
I play with a 30fps cap. Setting the minimum FPS to 28 was fine; when in dense areas, ShadowBoost landed me @ 28-29 fps. Going to try setting it to 29.

why do you want to do that ?
if the shadowboost has to change settings on a 1 fps difference it would be constantly changing the shadow distance like a madman.
that will only hurt performance imo.
i think it works best if you just give it some space, like 45~60 (if it's capped at 60).
ofcourse i could be wrong again, just thinking out loud here.
i think it would be setting your shadowdistance to 2000 when it goes to 28 fps, and then back to 15000 when you have 29 again, would be awful too see.
or the code must be compensating by changing it more gradually inside a loop or something.

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