02.08.2020

Cstdlib Dev C++

  1. #include <cmath>
  2. #include <iostream>
  3. #include <string>
  4. #include <SDL2/SDL.h>
  5. //maybe add timer and cross?
  6. //chunks to read in and write to the file
  7. constexpr int FRAME_Y =600;
  8. constexpr double SUB_FRAME_RATIO =0.8;
  9. //the void* to be passed for rendering
  10. {
  11. volatileint start_index;
  12. SDL_Renderer *rend;
  13. bool up;
  14. int render_callback( Uint32 interval, void*param )
  15. struct current_audio_buffer* ab =( current_audio_buffer*)( param );
  16. SDL_SetRenderDrawColor(ab->rend, 0x00, 0x00, 0x00, 0xFF);
  17. constint divide_scale =(INT32_MAX/(SQ_SIZE * SUB_FRAME_RATIO/2));
  18. constint Y_CENTER = FRAME_Y/2;
  19. // have color shift over time
  20. {
  21. }
  22. {
  23. }
  24. ab->green +=(ab->up 1?1:-1);
  25. // draw simple grid
  26. SDL_SetRenderDrawColor( ab->rend, 0x10,0x10,0x10,0xFF);
  27. SDL_RenderDrawLine( ab->rend,
  28. X_CENTER, FRAME_Y
  29. 0 , Y_CENTER,
  30. );
  31. SDL_RenderDrawLine( ab->rend,
  32. FRAME_X, FRAME_Y
  33. 0 , FRAME_Y,
  34. );
  35. for(int i = ab->start_index; i < ab->start_index + ab->samples_per_frame -2; i+=2)
  36. //if ( radius <= 0x20000000 )
  37. // SDL_SetRenderDrawColor( ab->rend, 0x00 + radius_m + ab->green / 2, ab->green, 0xFF - radius_m - ab->green / 2, 0xFF );
  38. //else
  39. //}
  40. SDL_SetRenderDrawColor(ab->rend, 0xFF- ab->green, ab->green, 0xFF, 0xFF);
  41. SDL_RenderDrawPoint (ab->rend,
  42. (-1*(ab->data)[i +1])/(divide_scale)+ Y_CENTER
  43. ab->start_index =(ab->start_index + ab->samples_per_frame)&(~1);
  44. SDL_RenderPresent(ab->rend);
  45. //set the next frame to be rendered in 1000/framerate minus the time we spent here
  46. return1000/frame_rate -(SDL_GetTicks()- TICK_START);
  47. {
  48. bool quit =false;
  49. if( argc !=2)
  50. std::cerr<<'Usage n'
  51. <<'XY Visualize <wav or flac file to visualize>'<< std::endl;
  52. }
  53. std::string in_name = argv[1];
  54. if(in_name.substr( in_name.size()-4, 4)!='.wav'&& in_name.substr( in_name.size()-5, 5)!='.flac')
  55. std::cerr<<'Must input wav or flac file!!!'<< std::endl;
  56. }
  57. SF_INFO info_in [1];
  58. SNDFILE* file_in = sf_open(in_name.c_str(),SFM_READ, info_in);
  59. buff_size = buff_size +(buff_size % info_in->channels);
  60. // in buffer to read in from the file
  61. // maybe have a second buffer to read from disc the next bytes asynchoronously?
  62. std::unique_ptr<int[]> in_buffer = std::unique_ptr<int[]>(newint[buff_size]);
  63. SDL_Init(SDL_INIT_AUDIO SDL_INIT_VIDEO SDL_INIT_TIMER);
  64. SDL_AudioDeviceID dev;
  65. SDL_Window *window;
  66. SDL_Event e;
  67. SDL_CreateWindowAndRenderer( FRAME_X,
  68. SDL_WINDOW_OPENGL, // SDL_WINDOW_RESIZABLE,
  69. &renderer );
  70. std::string file_name;
  71. int found = in_name.find_last_of('/');
  72. {
  73. }
  74. {
  75. }
  76. std::string window_name =(std::string)'XY Visualize: '+ file_name;
  77. SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
  78. SDL_memset(&have, 0, sizeof(have));
  79. //make the SDL match with the data we have
  80. want.format= AUDIO_S32;
  81. want.samples= buff_size *sizeof(*(in_buffer.get()));
  82. //open device
  83. dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
  84. constint frames_per_buffer_read =(buff_size * frame_rate /(info_in->channels * info_in->samplerate));
  85. constint samples_per_frame =((info_in->channels * info_in->samplerate)/ frame_rate);
  86. //make struct to pass to callbacks
  87. {
  88. .start_index=0,
  89. .rend= renderer,
  90. .up=1
  91. SDL_PauseAudioDevice(dev, 0);
  92. Uint32 TICK_START = SDL_GetTicks();
  93. //read data from queue, and start timers for frame rendering
  94. while(int read_in = sf_read_int(file_in, in_buffer.get(), buff_size))
  95. if(quit)
  96. break;
  97. AUDIO_BUFFER.start_index=0;
  98. SDL_QueueAudio(dev, in_buffer.get(), sizeof(*(in_buffer.get()))* read_in );
  99. SDL_TimerID TID = SDL_AddTimer(static_cast<Uint32>(1000/ frame_rate),
  100. (void*)(&AUDIO_BUFFER));
  101. SDL_Delay(500* read_in/(info_in->channels * info_in->samplerate)-(SDL_GetTicks()- TICK_START));
  102. SDL_PumpEvents();
  103. while(SDL_PollEvent(&e))
  104. //If user closes the window
  105. {
  106. }
  107. SDL_Delay(1000* read_in /(info_in->channels * info_in->samplerate)-(SDL_GetTicks()- TICK_START));
  108. SDL_RemoveTimer(TID);
  109. sf_close(file_in);
  110. SDL_CloseAudioDevice(dev);
  111. SDL_DestroyWindow(window);
  112. SDL_Quit();
  113. return0;
-->

Header files for the C++ standard library and extensions, by category.

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Headers by category

  1. The C cstdlib header file declares a set of general-purpose functions such as: atof to convert string to double. It also contains a few mathematical functions. It also contains a few mathematical functions.
  2. Input and Output operations can also be performed in C using the C Standard Input and Output Library (cstdio, known as stdio.h in the C language). This library uses what are called streams to operate with physical devices such as keyboards, printers, terminals or with any other type of files supported by the system.

The function accesses and modifies internal state objects, which may cause data races with concurrent calls to rand or srand. Some libraries provide an alternative function of rand that explicitly avoids this kind of data race: randr (non-portable). C library implementations are allowed to guarantee no data races for calling this function.

CategoryHeaders
Algorithms<algorithm>, <cstdlib>, <numeric>
Atomic operations<atomic>11
C library wrappers<cassert>, <ccomplex>11 a b, <cctype>, <cerrno>, <cfenv>11, <cfloat>, <cinttypes>11, <ciso646>b, <climits>, <clocale>, <cmath>, <csetjmp>, <csignal>, <cstdalign>11 a b, <cstdarg>, <cstdbool>11 a b, <cstddef>, <cstdint>11, <cstdio>, <cstdlib>, <cstring>, <ctgmath>11 a b, <ctime>, <cuchar>11, <cwchar>, <cwctype>
Concepts<concepts>20
Containers
Sequence containers<array>11, <deque>, <forward_list>11, <list>, <vector>
Ordered associative containers<map>, <set>
Unordered associative containers<unordered_map>11, <unordered_set>11
Container adaptors<queue>, <stack>
Container views<span>20
Errors and exception handling<cassert>, <exception>, <stdexcept>, <system_error>11
General utilities<any>17, <bitset>, <charconv>17, <cstdlib>, <execution>17, <functional>, <memory>, <memory_resource>17, <optional>17, <ratio>11, <scoped_allocator>11, <tuple>11, <type_traits>11, <typeindex>11, <utility>, <variant>17
I/O and formatting<cinttypes>11, <cstdio>, <filesystem>17, <fstream>, <iomanip>, <ios>, <iosfwd>, <iostream>, <istream>, <ostream>, <sstream>, <streambuf>, <strstream>c, <syncstream>20
Iterators<iterator>
Language support<cfloat>, <climits>, <codecvt>11 a, <compare>20, <contract>20, <coroutine>20, <csetjmp>, <csignal>, <cstdarg>, <cstddef>, <cstdint>11, <cstdlib>, <exception>, <initializer_list>11, <limits>, <new>, <typeinfo>, <version>20
Localization<clocale>, <codecvt>11 a, <cvt/wbuffer>, <cvt/wstring>, <locale>
Math and numerics<bit>20, <cfenv>11, <cmath>, <complex>, <cstdlib>, <limits>, <numeric>, <random>11, <ratio>11, <valarray>
Memory management<allocators>, <memory>, <memory_resource>17, <new>, <scoped_allocator>11
Multithreading<atomic>11, <condition_variable>11, <future>11, <mutex>11, <shared_mutex>14, <thread>11
Ranges<ranges>20
Regular expressions<regex>11
Strings and character data<cctype>, <cstdlib>, <cstring>, <cuchar>11, <cwchar>, <cwctype>, <regex>11, <string>, <string_view>17
Time<chrono>11, <ctime>

11 Added in the C++11 standard.
14 Added in the C++14 standard.
17 Added in the C++17 standard.
20 Added in the draft C++20 standard.
a Deprecated in the C++17 standard.
b Removed in the draft C++20 standard.
c Deprecated in the C++98 standard.

CategoryHeaders
Algorithms<algorithm>
C library wrappers<cassert>, <cctype>, <cerrno>, <cfenv>, <cfloat>, <cinttypes>, <ciso646>, <climits>, <clocale>, <cmath>, <csetjmp>, <csignal>, <cstdarg>, <cstdbool>, <cstddef>, <cstdint>, <cstdio>, <cstdlib>, <cstring>, <ctgmath>, <ctime>, <cwchar>, <cwctype>
Containers
Sequence containers<array>, <deque>, <forward_list>, <list>, <vector>
Ordered associative containers<map>, <set>
Unordered associative containers<unordered_map>, <unordered_set>
Adaptor containers<queue>, <stack>
Errors and exception handling<exception>, <stdexcept>, <system_error>
I/O and formatting<filesystem>, <fstream>, <iomanip>, <ios>, <iosfwd>, <iostream>, <istream>, <ostream>, <sstream>, <streambuf>, <strstream>
Iterators<iterator>
Localization<codecvt>, <cvt/wbuffer>, <cvt/wstring>, <locale>
Math and numerics<complex>, <limits>, <numeric>, <random>, <ratio>, <valarray>
Memory Management<allocators>, <memory>, <new>, <scoped_allocator>
Multithreading<atomic>, <condition_variable>, <future>, <mutex>, <shared_mutex>, <thread>
Other utilities<bitset>, <chrono>, <functional>, <initializer_list>, <tuple>, <type_traits>, <typeinfo>, <typeindex>, <utility>
Strings and character data<regex>, <string>, <string_view>

Cstdlib Dev C 2017

See also

Stdlib

Using C++ library headers
C++ standard library